DesseilleRemy Posted August 5, 2018 Share Posted August 5, 2018 Hi there! It seem to be a basic thing to do but i didn't find the way to do it... so, how do we disable the reflection of a hdri map set in a environment light? i have some cars that need to reflect somes objects but not the Hdri. Thank's in advance! Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted August 6, 2018 Share Posted August 6, 2018 (edited) As far as I am aware, there is no way to turn off reflection on the environment light itself. The solution to your problem would be to set reflection masks on the geometry node that holds the car geometry. You will find that option on the geometry node under the tab Render > Shading. By default it has a * in it, but if you just select the objects you want the geometry to reflect it should work. Hope this helps. EDIT: On second though I actually believe you can go to the light tab on your environment light, and then click the option "light contribution". The name light contribution is a little misleading as far as I remember. If you choose reflection as light contribution I seem to remember that the light will NOT reflect. Anybody correct me if I am wrong. Again hope this helps Edited August 6, 2018 by Jesper Rahlff Quote Link to comment Share on other sites More sharing options...
3dome Posted August 6, 2018 Share Posted August 6, 2018 9 hours ago, Jesper Rahlff said: EDIT: On second though I actually believe you can go to the light tab on your environment light, and then click the option "light contribution". The name light contribution is a little misleading as far as I remember. If you choose reflection as light contribution I seem to remember that the light will NOT reflect. Anybody correct me if I am wrong. just a small but important thing to note: the way it works is you choose for example reflection as light contribution but then you actually need to turn off the checkbox so it wiill NOT contribute 1 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted August 6, 2018 Share Posted August 6, 2018 4 hours ago, 3dome said: just a small but important thing to note: the way it works is you choose for example reflection as light contribution but then you actually need to turn off the checkbox so it wiill NOT contribute I knew there was something that I had forgotten. Quote Link to comment Share on other sites More sharing options...
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