kingsoz Posted April 25, 2006 Share Posted April 25, 2006 helloooo, I'm trying to make a water material from scratch using Peter Draper's deconstructing the elements book, but using houdini, however i don't know where to connect the 'Refract' vop. any suggestions would be greatly appreciated taaaaa Quote Link to comment Share on other sites More sharing options...
kingsoz Posted April 25, 2006 Author Share Posted April 25, 2006 this is a reply to my own question, when i mean refract i mean index of refraction, but the closest operator i found in VEX was the refract vop. hope this makes things clearer Quote Link to comment Share on other sites More sharing options...
edward Posted April 25, 2006 Share Posted April 25, 2006 In the Refract VOP's parameters, there's "Index of Refraction". I think that maps to the "eta" input. I forget now whether you need to do divide your index from 1 first though. Note there's also the Fresnel VOP. Quote Link to comment Share on other sites More sharing options...
kingsoz Posted April 26, 2006 Author Share Posted April 26, 2006 hmmm i still don't get it, sorry! is it ok if somebody creates a quick VEX Surface Shader for me, just indicating how and where i connect the Index of Refraction into the nodes so i can have access to it in SHOP's? cheers Quote Link to comment Share on other sites More sharing options...
symek Posted April 26, 2006 Share Posted April 26, 2006 Go into your VOP network: TAB -> create Fresnel VOP MMB on eta input and "Create Paramiter" Name it somahow or leave as it is Now, if you create shop from that VOP you alread see your eta on shader tab. Of course this has nothing to do with specific fresnel usage, I don't know what you would lik eto achieve. If you, for example, multiply "kr" - one of fresnel output with reflective VOP output, you scale your reflections with material reflective ange, (does it name fresnel reflections?) cheers. SY example included thought I'm not a master in this game fresnel_reflective.hipnc Quote Link to comment Share on other sites More sharing options...
kingsoz Posted April 26, 2006 Author Share Posted April 26, 2006 brilliant!! thanks thats great! once i've finished what i'm doin i'll post bits and pieces onto to WIP section to show ya thanks again! Quote Link to comment Share on other sites More sharing options...
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