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Index Of Refraction

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Go into your VOP network:

TAB -> create Fresnel VOP

MMB on eta input and "Create Paramiter"

Name it somahow or leave as it is

Now, if you create shop from that VOP you alread see your eta on shader tab.

Of course this has nothing to do with specific fresnel usage, I don't know what you would lik eto achieve.

If you, for example, multiply "kr" - one of fresnel output with reflective VOP output, you scale your reflections with material reflective ange, (does it name fresnel reflections?)



example included thought I'm not a master in this game ;)


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