ForeverMovement Posted August 15, 2018 Share Posted August 15, 2018 Hola, I'm working on a fracture sim driven by impacts from particles, and where I can get the points to activate the pieces it hits for simulation it does not transfer the velocities from those particles onto the pieces. I've tried 3 or 4 ways around it and I even got it to work(by overwriting the "v" attribute in the RBD PackedObject) but there are still problems, like that the velocities turn into a constant velocity and that they start to ignore gravity. Thanks in advance for your help. BaseFile_ProofofConcept.hipnc Quote Link to comment Share on other sites More sharing options...
3dome Posted August 16, 2018 Share Posted August 16, 2018 i made a couple of changes to your scene (see red nodes and comments) BaseFile_ProofofConcept_v2.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.