kumpa Posted April 26, 2006 Share Posted April 26, 2006 hi! Can anyone tell me how to transform individual groups with particles (just like breaking ice tutorial with groups instead of primitives) I allready have groups defined by Connectivity SOP, but i am clueless about how to move them. tnx kumpa Quote Link to comment Share on other sites More sharing options...
kumpa Posted May 16, 2006 Author Share Posted May 16, 2006 is this topic too stupid ? Quote Link to comment Share on other sites More sharing options...
3__ Posted May 16, 2006 Share Posted May 16, 2006 nope, I've tried this too, I don't think its doable in a practical way. another one for the wishlist: 'elements' (connected polys, like in max) & tools that use them. -cpb Quote Link to comment Share on other sites More sharing options...
kumpa Posted May 16, 2006 Author Share Posted May 16, 2006 nope, I've tried this too, I don't think its doable in a practical way. another one for the wishlist: 'elements' (connected polys, like in max) & tools that use them. -cpb 27657[/snapback] thank you man, i was about to get inferiority complex ! nobody replyed me for ages...sobh..hehe. But there are people here who could help us for sure ;{. I have vague idea how to do it with Conectivity SOP but i cant figure out how to write it down. There is one SOP missing (for me, at least) that should be called GroupTransform SOP. Quote Link to comment Share on other sites More sharing options...
edward Posted May 16, 2006 Share Posted May 16, 2006 What you want is a loop operation that will go through each group in turn and move it. It's a bit dirty but easily accomplished with things like Simon Barrick's Loop HDA. Really old threads: http://odforce.net/forum/index.php?showtopic=1643 http://odforce.net/forum/index.php?showtopic=1977 Quote Link to comment Share on other sites More sharing options...
kumpa Posted May 17, 2006 Author Share Posted May 17, 2006 thank you edward, i hope i will be able to find out how to do it, right now i am having fun making strange shapes using it kumpa Quote Link to comment Share on other sites More sharing options...
3__ Posted May 19, 2006 Share Posted May 19, 2006 an update: see attached file. changed particlePrims.hip posted by adamJ over at the sidefx forum, needs lots of refinement but works! -cpb particlePrims_andFragments.zip Quote Link to comment Share on other sites More sharing options...
sibarrick Posted May 19, 2006 Share Posted May 19, 2006 What you want is a loop operation that will go through each group in turn and move it. It's a bit dirty but easily accomplished with things like Simon Barrick's Loop HDA. Really old threads:http://odforce.net/forum/index.php?showtopic=1643 http://odforce.net/forum/index.php?showtopic=1977 27675[/snapback] I should point out that that particular setup probably won't work for this. It was designed to write out a piece of geometry and then read it back in at the being of the loop so that any sops applied would be cumulatively applied in a loop. A bit like the Sop solver in dops. You need a copy stamp loop that will delete out each "chunk" (probably using an attribute or somesuch) and them copy it to a point in your particle system. This is somewhat different, but would be a very handy asset to make. Quote Link to comment Share on other sites More sharing options...
kumpa Posted May 30, 2006 Author Share Posted May 30, 2006 I should point out that that particular setup probably won't work for this. It was designed to write out a piece of geometry and then read it back in at the being of the loop so that any sops applied would be cumulatively applied in a loop. A bit like the Sop solver in dops.You need a copy stamp loop that will delete out each "chunk" (probably using an attribute or somesuch) and them copy it to a point in your particle system. This is somewhat different, but would be a very handy asset to make. 27795[/snapback] hi! thank you cpb, this solution works for me, but i am sure sibarrick approach might be much faster to work with, especially in case of having many (heavy) objects.Sibarrick, i think this otl should be called Group Transform SOP kumpa Quote Link to comment Share on other sites More sharing options...
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