nkv3d Posted August 20, 2018 Share Posted August 20, 2018 Hi guys! Maybe someone know how to achieve this kind of effect? Im trying to morph two animated characters like in this video. https://www.youtube.com/watch?v=wGb68uKaaV4 I tried to do this with sop solver by controlling velocity field, but I can't make it more controllable and accurate as i need. FLIP_TO_Character.hip Quote Link to comment Share on other sites More sharing options...
tamagochy Posted August 20, 2018 Share Posted August 20, 2018 you should have same number of the points in both objects, then you can morph them using pos blending in wrangle. I made it like this. Quote Link to comment Share on other sites More sharing options...
nkv3d Posted August 21, 2018 Author Share Posted August 21, 2018 Thanks, that's right, but you mean typical position morphing. I need morph through simulation with flip solver, thats why position blending cant give me good result (it looks strange, maybe im doing somthing wrong). Also I'm tried to do this with suction force and field force, it works, but agan not so accurate like in video. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted August 21, 2018 Share Posted August 21, 2018 I made it inside flip dop, I used vdb gradient as force and after some time just make blend position morphing. Quote Link to comment Share on other sites More sharing options...
nkv3d Posted August 22, 2018 Author Share Posted August 22, 2018 Maybe you could make simple example? I can't atchive good result with blend position morphing. Quote Link to comment Share on other sites More sharing options...
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