CinnamonMetal 7 Posted September 7, 2018 I can apply some deformations to one mesh and have those deformations be applied to multiple meshes. Is it possible to UV one mesh or piece and essentially do whatever to the one mesh/piece but then have a displacement map be applied to all the other pieces. Without having to UV each piece, and export each piece into a sculpting package for example ? Share this post Link to post Share on other sites