MAYA_ Posted September 12, 2018 Share Posted September 12, 2018 Hi everyone, I am trying to do a simple POP sim but I am kind of stuck. I am trying to dynamically add points to my sim of already existing points inside my SOP solver. Whenever my point hits the ground, I want to add a pile of new points at the collision spot, all with initial velocity which then become part of the sim. I know I can do this using the pop replicate dop but I want more control over the points and their velocities I add and I would prefer to do it manually. Any chance anyone has some pointers of how to approach this best? I would be grateful! Quote Link to comment Share on other sites More sharing options...
Atom Posted September 12, 2018 Share Posted September 12, 2018 It is an older tutorial, but still relevant when dealing with particle streams. Check out Peter's tutorial. 1 Quote Link to comment Share on other sites More sharing options...
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