Bernhard Posted September 16, 2018 Share Posted September 16, 2018 (edited) Hi all i have been trying to make a wall fracture as per a punch and then have smoke and debris come off of it, but at the moment smoke comes off of everything all at once , this is the first year i have touched houdini and didn't start till later in the year so i am still a complete beginner , ive compiled the scene so far from a mish mash of tutorials and how i understand it to work, i have attached my hip file and also the abc of the punch rotomated to a sphere. any help will be appreciated Wall_Fracture41.hipnc PunchRotomation.abc Edited September 16, 2018 by Bernhard Quote Link to comment Share on other sites More sharing options...
Bernhard Posted September 20, 2018 Author Share Posted September 20, 2018 i have figured out that setting the rest frame to the frame that i start simming fixes this issue thanks. Quote Link to comment Share on other sites More sharing options...
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