immeen Posted September 18, 2018 Share Posted September 18, 2018 Boolean Fracture Crack Simulation After exporting the Fractures to alembic, from maya, "Uv is broken, or there is no uv." I can't tell what to do. Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 18, 2018 Share Posted September 18, 2018 Boolean creates new geometry, so you may lose UV in the process. Maybe, you can try Attribute Transfer to transfer UVs from your initial geometry to the fractured one using boolean, and then export the broken pieces. Alternatively, use a Point Wrangle, with broken geo in first input, initial geo in second input, and use xyzdist() to project each point of the fractured object onto the initial one, find the point where it projects, and use primuv() to retrieve the uv and store it on your broken geo. Hope that helps Quote Link to comment Share on other sites More sharing options...
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