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houdini boolean Fracture sim GEO export alembic from maya import uv error


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Boolean creates new geometry, so you may lose UV in the process.

Maybe, you can try Attribute Transfer to transfer UVs from your initial geometry to the fractured one using boolean, and then export the broken pieces. Alternatively, use a Point Wrangle, with broken geo in first input, initial geo in second input, and use xyzdist() to project each point of the fractured object onto the initial one, find the point where it projects, and use primuv() to retrieve the uv and store it on your broken geo.

Hope that helps

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