CinnamonMetal Posted September 21, 2018 Share Posted September 21, 2018 (edited) How can I find the angle between the beveled surface and the flat surface. In other words, we are all familiar with how bevel works. In shading I want to get the angle of the primitive beginning from the non-beveled surface to the beveled surface; basically the beveled primitive / surface, followed by doing whatever to the surface of that part of the mesh ? I want shading control over the bevel edges. Edited September 21, 2018 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
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