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Surface Beveled area ?


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How can I find the angle between the beveled surface and the flat surface.  In other words, we are all familiar with how bevel works. In shading I want to get the angle of the primitive beginning from the non-beveled surface to the beveled surface; basically the beveled primitive / surface, followed by doing whatever to the surface of that part of the mesh ?

edge.png

I want shading control over the bevel edges.

Edited by CinnamonMetal
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