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Snap a move" like in Maya


madrenderman

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Hello, is it possible to move an object snapping to points/curves/grid but clicking directly on a specific point, without using the manipulator ? It's something I do all the time in Maya (on Maya documentation it's called “snap a move”) and saves a lot of time, maybe in Houdini it's possible but I don't know how.
I attached a clip to better show what I mean.

Thank you

Ray

2018-09-21 12-09-15.mp4

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OK, you can do "snap object to point" in Houdini, but that's enabled by what I previously thought and still hope is a bug, regarding aligning one's gizmo on a component (usually edge). I've described this weird behavior in another thread on SideFx forums and I'm still confused by what is this feature supposed to achieve:

is it a snapping feature? If that is so, where are its options in the snapping prefs?

I initially thought that it is a feature similar to XSI's one that allows you to align the gizmo after a picked component, for various transformation tricks. It being under "RMB > Align handle >" doesn't seem to support the "object snapping feature" hypothesis. So what is it? Talking about those preferences and their addressed concepts that are all over the place in Houdini.

If it's not a snapping option, then it's a bugged/poorly conceived handle orientation feature that requires the user to perform two hotkeys in a row - detach handle (') and then start orientation picking (;) (do I really have to explain why that is an extremely poor design choice?) - that still hasn't been addressed in H 16.5.

Edited by McNistor
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Analyzing my response, seems like I've been caught up in my frustration with Houdini's viewport low-level matters ("frustration" being an overstatement, since I've given up the hope of doing direct modeling in H for now) and didn't address your issue: I'm not sure what problem you're experiencing. Regardless of what hotkey I use, (;) or (ctrl+;), I get the same result. Is this your main issue?

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