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Ground / Terrain Collapse Effect


eyadorabi

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Hello all,

I am looking at this amazing fx made by Axis for Halo e3 2013.

Studying the reference ( the terrain fx ), I thought to approach this using RBD fracture to drive a second sim layer of pop grains (sand). However, I am also thinking maybe I could use vdb+volume vops to mimic the motion. and for the second layer, perhaps using just particles emitting in focus areas.

I would appreciate your thoughts on how to approach this.

image.thumb.png.8a355d2363b7fd4780d4b9d41c3356d9.png 

GroundCollapse_Reference.mp4

 

 

 

@MENOZ would love your input if possible.

 

image.png

Edited by eyadorabi
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