eyadorabi Posted October 2, 2018 Share Posted October 2, 2018 (edited) Hello all, I am looking at this amazing fx made by Axis for Halo e3 2013. Studying the reference ( the terrain fx ), I thought to approach this using RBD fracture to drive a second sim layer of pop grains (sand). However, I am also thinking maybe I could use vdb+volume vops to mimic the motion. and for the second layer, perhaps using just particles emitting in focus areas. I would appreciate your thoughts on how to approach this. GroundCollapse_Reference.mp4 @MENOZ would love your input if possible. Edited October 3, 2018 by eyadorabi Quote Link to comment Share on other sites More sharing options...
char Posted October 3, 2018 Share Posted October 3, 2018 Really useful techniques right below in the link. All that's needed is to change the look your sim behaves, rather than pulling sideways, make it drop down from the centre outwards to the edges. http://www.appliedhoudini.com/blog/2018/2/16/rigids-iv-terrain-destruction 1 Quote Link to comment Share on other sites More sharing options...
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