neokovago Posted October 5, 2018 Share Posted October 5, 2018 (edited) Hi community! I have a huge destruction scene, where I'm stuck with the ground impact dust. Basically i need to make a smoke sim on every collision with the ground. I have my impact points in place, with birth frame data as well. My guess was to make a for-each loop with a DOP inside of it for every point. It works, but every frame it recalculates the whole sim until the current frame, which is of course is not good. The scene is so huge and scattered, doing this in 1 sim would take an eternity. How can I do this in a correct way? I`m sorry, but i can not post any of the hip file. Thanks for reading this, also a huge thanks if you answer. Cheers. **edit: im on H16.0 Edited October 5, 2018 by neokovago Quote Link to comment Share on other sites More sharing options...
char Posted October 5, 2018 Share Posted October 5, 2018 Not quite clear without any screenshots what the scene actually looks like, second, I never saw the setup with a DOP in a for each loop so I'm interested to see what other people have to say about it. My first thought would be, why not use clustering for the simulation, rather having one big container for the solver, have multiple really small ones that suffice the simulation needs and not burn any unnecessary memory. Quote Link to comment Share on other sites More sharing options...
anim Posted October 5, 2018 Share Posted October 5, 2018 You can't use dops inside of the for loops For what you are doing you may want to use wedging Quote Link to comment Share on other sites More sharing options...
neokovago Posted October 5, 2018 Author Share Posted October 5, 2018 thanks guys. going to take a look in wedging. Quote Link to comment Share on other sites More sharing options...
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