CinnamonMetal Posted October 5, 2018 Share Posted October 5, 2018 When assigning a UV map (uv flattened) to a beveled 2x2 grid, if you have multiple beveled 2x2 grids although at different rotations and positions in world space, how can you apply a UV map (uv flattened) to each beveled 2x2 grid ? Second, how can you view, within the viewport a UV texture tile so commonly seen on meshes ? Quote Link to comment Share on other sites More sharing options...
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