Jump to content

Multiple UV maps to grid

Recommended Posts

When assigning a UV map (uv flattened) to a beveled 2x2 grid, if you have multiple beveled 2x2 grids although at different rotations and positions in world space, how can you apply a UV map (uv flattened) to each beveled 2x2 grid ?

Second, how can you view, within the viewport a UV texture tile so commonly seen on meshes ?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now