bennyho Posted October 7, 2018 Share Posted October 7, 2018 Hi Everyone I am new to Houdini. I study three methods to make colored smoke. I can simulate color particles from all of methods but I can not render out colored smoke. As for method 3, more frustrated on the pcopen of material builder. I can not write out particles at all, there is no smoke to render out neither. I really need some help to know how to render colored smoke or pyro after simulation. sorry can't upload file so only use youtube to point out my questions. 1. Method 1: https://www.youtube.com/watch?v=sTObU9iYmmM I only can render grey smoke but can not render colored smoke at 9:18 of video No idea why? 2. Method 2: https://www.youtube.com/watch?v=FudW5RpFw9s&t=60s I set up a material pyro shader to render. I only can render grey smoke again not colored smoke. No idea why? 3. Method 3: https://www.youtube.com/watch?v=A_0emoJjWc0 I follow up video to make the path for point cloud texture, but can’t write out anything after rendering at 30:27 of video. No any smoke at this time. Hope guy can give a help to solve the above issue. No idea where I missing. Thanks in advance Ben Quote Link to comment Share on other sites More sharing options...
mestela Posted October 8, 2018 Share Posted October 8, 2018 An attempt here (and older attemps a few posts earlier) http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pyro_and_colour_yet_again Or just wait for H17 in a few days, where its built in. (edit) Oh, for rendering just bind Cd to your material: For extra control put a colour correct in the middle, and/or connect cd to the emitcolor for different effects: 1 Quote Link to comment Share on other sites More sharing options...
bennyho Posted October 9, 2018 Author Share Posted October 9, 2018 Hi Mestela Appreciate for your help. It's funny for me to think wrong direction. I only know pyro shader or custom shader to render colored smoke. I don't know to use volume shader core to render this case. I will study this linking soon. tkx Ben Quote Link to comment Share on other sites More sharing options...
bennyho Posted October 31, 2018 Author Share Posted October 31, 2018 Hi Mestela After checking your ways, I found I still can't set up shader properly. I have no idea how to use volumeshadercore as shader because I can't pick up volumeshadercore from material of render in object. I only can choice shaders like uniform volume or pyroshader from material. How to setup bind and volumeshadercore as shader? I try material builder but I can't connect properly them between surface globals and surface output or output collect. If possible, can you kindly inform how to set up material for colored smoke? I am using Houdini 16.5 now. Thanks in advance. Benny Quote Link to comment Share on other sites More sharing options...
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