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RENDER COLORED SMOKE


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Hi Everyone

 

I am new to Houdini. I study three methods to make colored smoke. I can simulate color particles from all of methods but I can not render out colored smoke. As for method 3, more frustrated on the pcopen of material builder. I can not write out particles at all, there is no smoke to render out neither. I really need some help to know how to render colored smoke or pyro after simulation. sorry can't upload file so only use youtube to point out my questions.

 

1.      Method 1:

https://www.youtube.com/watch?v=sTObU9iYmmM

   I only can render grey smoke but can not render colored smoke at 9:18 of video

   No idea why?

 

2.      Method 2:

https://www.youtube.com/watch?v=FudW5RpFw9s&t=60s

I set up a material pyro shader to render. I only can render grey smoke again not colored smoke. No idea why?

 

3.      Method 3:

https://www.youtube.com/watch?v=A_0emoJjWc0

I follow up video to make the path for point cloud texture, but can’t write out anything after rendering at 30:27 of video. No any smoke at this time.

 

Hope guy can give a help to solve the above issue. No idea where I missing.

 

Thanks in advance

 

Ben

 

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An attempt here (and older attemps a few posts earlier)

 

http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pyro_and_colour_yet_again

 

Or just wait for H17 in a few days, where its built in.

(edit)

Oh, for rendering just bind Cd to your material:

vol_cd.JPG.fd10d821d9311f7486d32c88323d5e52.JPG

For extra control put a colour correct in the middle, and/or connect cd to the emitcolor for different effects:

vol_cc.JPG.efee0bd04c037634492d42b6b3e44933.JPG

vol_emit_cd.thumb.JPG.b6da62f064de1151303ffd4ae6d7b81e.JPG

 

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Hi Mestela

Appreciate for your help. It's funny for me to think wrong direction. I only know pyro shader or custom shader to render colored smoke. I don't know to use volume shader core to render this case. I will study this linking soon. tkx

Ben

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  • 4 weeks later...

Hi Mestela

After checking your ways, I found I still can't set up shader properly. I have no idea how to use volumeshadercore as shader because I can't pick up volumeshadercore from material of render in object. I only can choice shaders like uniform volume or pyroshader from material.

How to setup bind and volumeshadercore as shader? I try material builder but I can't connect properly them between surface globals and surface output or output collect.

If possible, can you kindly inform how to set up material for colored smoke? I am using Houdini 16.5 now.

Thanks in advance.

 

Benny

 

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