Bosco Posted May 4, 2006 Share Posted May 4, 2006 Hi, I would like to know how getting started with HDK of houdini 8 and if Visual studio 2005 is a rigth compiler in C++ for it. Thanks Quote Link to comment Share on other sites More sharing options...
Jason Posted May 4, 2006 Share Posted May 4, 2006 Hi, I would like to know how getting started with HDK of houdini 8 and if Visual studio 2005 is a rigth compiler in C++ for it. Thanks 27218[/snapback] There is FAQ on this page: http://www.odforce.net/wiki/index.php/HoudiniDevelopmentKit Quote Link to comment Share on other sites More sharing options...
Jason Posted May 4, 2006 Share Posted May 4, 2006 Oh, and please feel free to add or edit any info on the Wiki that might make this easier for future developers:) Quote Link to comment Share on other sites More sharing options...
Bosco Posted May 4, 2006 Author Share Posted May 4, 2006 Oh, and please feel free to add or edit any info on the Wiki that might make this easier for future developers:) 27225[/snapback] I readed, is the same for v.7 that is for v.8?, anyway I'm a begginer in HDK but I want to start working with it, don't know how tostart... :tumbleweed: Quote Link to comment Share on other sites More sharing options...
sibarrick Posted May 4, 2006 Share Posted May 4, 2006 Same one all versions Quote Link to comment Share on other sites More sharing options...
Bosco Posted May 5, 2006 Author Share Posted May 5, 2006 Same one all versions 27228[/snapback] I do have to use visual studio 2003 or visualc++. net 2003? Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted May 5, 2006 Share Posted May 5, 2006 I do have to use visual studio 2003 or visualc++. net 2003? 27261[/snapback] Hi, I believe you should use .NET 2003. --Mark Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted November 24, 2006 Share Posted November 24, 2006 what about Linux ?... I'm also going to start my journey into HDK things... and I have no clue on where to start ... oh .. i'm on Linux only (possibily)........ thanks for any nobbie start guidelines. Quote Link to comment Share on other sites More sharing options...
rjpieke Posted November 24, 2006 Share Posted November 24, 2006 what about Linux ?... I'm also going to start my journey into HDK things... and I have no clue on where to start ... oh .. i'm on Linux only (possibily)........ "Linux only" is a VERY VERY good thing for HDK development, in my opinion. Once Houdini's installed, and you run hdkinstall, you're essentially done. Your best place to get started is here: http://www.sidefx.com/exchange/info.php?fi...p;versionid=318 After that, you can look at the sample code that's provided with Houdini, but you'll quickly find it limited. After that, come back here to OdForce where enough people before you have bashed their heads against the wall trying to get the HDK to work for them that you won't have to Cheers! Quote Link to comment Share on other sites More sharing options...
MADjestic Posted November 24, 2006 Share Posted November 24, 2006 "Linux only" is a VERY VERY good thing for HDK development, in my opinion. Once Houdini's installed, and you run hdkinstall, you're essentially done.Your best place to get started is here: http://www.sidefx.com/exchange/info.php?fi...p;versionid=318 After that, you can look at the sample code that's provided with Houdini, but you'll quickly find it limited. After that, come back here to OdForce where enough people before you have bashed their heads against the wall trying to get the HDK to work for them that you won't have to Cheers! Agreed. Under Linux it's much easier and way more convenient (speaking in terms compairingf *nix Shell and Windows Command Line... yeak - can they really be compaired?) + You don't have to install extra ~1.5Gb or more of VisStudio (mostlly useless for general hdk use) data. Quote Link to comment Share on other sites More sharing options...
Jens Posted November 24, 2006 Share Posted November 24, 2006 Agreed. Under Linux it's much easier and way more convenient (speaking in terms compairingf *nix Shell and Windows Command Line... yeak - can they really be compaired?) + You don't have to install extra ~1.5Gb or more of VisStudio (mostlly useless for general hdk use) data. Luckily there exists Cygwin... though it doesn't help the installing VC part for windows. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted November 24, 2006 Share Posted November 24, 2006 thanks a lot for your "startup tips" guys.. .really appreciated... now gotta go bringing back my C++ book then? guess so ... btw... I tried to compile the samples with the .sh script.. and I've got load of warnings... I know its usually "safe" to ignore most of those warnings.. but.. since they comes from SideFX samples... cant be anyting related to the GCC version?..... using 4.1 here with FC5. thanks a lot. Quote Link to comment Share on other sites More sharing options...
rjpieke Posted November 24, 2006 Share Posted November 24, 2006 [one' date=Nov 24 2006, 02:29 PM' post='32261]thanks a lot for your "startup tips" guys.. .really appreciated... now gotta go bringing back my C++ book then? guess so ... btw... I tried to compile the samples with the .sh script.. and I've got load of warnings... I know its usually "safe" to ignore most of those warnings.. but.. since they comes from SideFX samples... cant be anyting related to the GCC version?..... using 4.1 here with FC5. thanks a lot. Can you post an example of the warnings? Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted November 24, 2006 Share Posted November 24, 2006 sure.. [jclaude@hummer SOP]$ ./sample_install.sh This is a sample install script. First, make the DSO files. Making SOP_BlindData.o and /home/jclaude/houdini8.1/dso/SOP_BlindData.so from SOP_BlindData.C /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Floor.h: In function ‘fpreal32 SYSfloorIL(fpreal32)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Floor.h:52: warning: dereferencing type-punned pointer will break strict-ali asing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSfastRandom(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:663: warning: dereferencing type-punned pointer will break strict-ali asing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSrandom(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:673: warning: dereferencing type-punned pointer will break strict-ali asing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSfastRandomZero(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:682: warning: dereferencing type-punned pointer will break strict-ali asing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSrandomZero(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:692: warning: dereferencing type-punned pointer will break strict-ali asing rules /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h: At global scope: /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h:1136: warning: unused parameter ‘dest’ /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h:1138: warning: unused parameter ‘dest’ /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h:1138: warning: unused parameter ‘parm_idx’ Making SOP_CopRaster.o and /home/jclaude/houdini8.1/dso/SOP_CopRaster.so from SOP_CopRaster.C /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Floor.h: In function ‘fpreal32 SYSfloorIL(fpreal32)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Floor.h:52: warning: dereferencing type-punned pointer will break strict-aliasing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSfastRandom(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:663: warning: dereferencing type-punned pointer will break strict-aliasing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSrandom(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:673: warning: dereferencing type-punned pointer will break strict-aliasing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSfastRandomZero(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:682: warning: dereferencing type-punned pointer will break strict-aliasing rules /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h: In function ‘fpreal32 SYSrandomZero(uint&)’: /home/jclaude/H_8.1/toolkit/include/SYS/SYS_Math.h:692: warning: dereferencing type-punned pointer will break strict-aliasing rules /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h: At global scope: /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h:1136: warning: unused parameter ‘dest’ /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h:1138: warning: unused parameter ‘dest’ /home/jclaude/H_8.1/toolkit/include/OP/OP_Node.h:1138: warning: unused parameter ‘parm_idx’ [....] (almost the same for every other sample SOP) using bash shell (if does matters)... NOTE: "/home/jclaude/H_8.1/" mentioned above is a symlink to /opt/hfs8.1.775 (or latest build i wanna use in /opt) Quote Link to comment Share on other sites More sharing options...
rjpieke Posted November 24, 2006 Share Posted November 24, 2006 Making SOP_BlindData.o and /home/jclaude/houdini8.1/dso/SOP_BlindData.so from SOP_BlindData.C/home/jclaude/H_8.1/toolkit/include/SYS/SYS_Floor.h: In function Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.