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Assemble deletes UV attribute ?


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If you have asked the Assemble sop to output packed geometry, you won’t see the UV unless you unpack the geometry. These attributes are not lost, they are kept at the geomtry level of the packed primitive. 

In essence, a packed geo allows to you to manipulate « lighter » object : they are considered just a point and the geo is stored elswhere. It allows instancing and light management of scene, the geometry being only accessed at render time.

http://www.sidefx.com/docs/houdini/model/packed.html

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