JH12 Posted October 22, 2018 Share Posted October 22, 2018 I'm trying to make billowing smoke follow a spiraling curve, kind of as if a tornado did a corkscrew. I know with POPs this is quite easy using Curve Force, the particles really adhere to the tube. But using Gas Curve Force with my smoke is just causing little wisps to get sucked in the direction of the curve rather than causing suction to the mass of the volume. Is there a better way I should be approaching this? Thanks for the advice Quote Link to comment Share on other sites More sharing options...
pxptpw Posted October 22, 2018 Share Posted October 22, 2018 http://forums.odforce.net/topic/23857-volume-deform-tool/ 1 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted October 22, 2018 Share Posted October 22, 2018 you could create a custom velocity field in sops and source that into your smoke sim. I believe Ben Watts might have made a quick tutorial showing something like this.. 1 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted October 22, 2018 Share Posted October 22, 2018 Quote Link to comment Share on other sites More sharing options...
JH12 Posted October 24, 2018 Author Share Posted October 24, 2018 Many thanks for the link, good find! Quote Link to comment Share on other sites More sharing options...
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