DonRomano Posted October 24, 2018 Share Posted October 24, 2018 Hey everyone, I'm currently working on a lava sim based on the tutorial of BW Design, but I have a problem with the mesh. The color is not applied on the mesh and it's all black. It should has been colored by a color I define in a attrib vop but it's not working. Anyone knows if there's a difference between H14 and H17 for this ? Lava.hipnc Quote Link to comment Share on other sites More sharing options...
jamesr Posted October 29, 2018 Share Posted October 29, 2018 You never converted the VDB SDF to polygons after the vdbfromparticlefluid, so the point vop won't work since there's no points to run over, only voxels. You could consider using the particlefluid surface SOP, too. It has all the stuff you want inside of it. I also took the size of your FLIP container down a bit, as it was pretty large. My changes in red. Lava_changed.hipnc 1 Quote Link to comment Share on other sites More sharing options...
DonRomano Posted October 29, 2018 Author Share Posted October 29, 2018 3 hours ago, jamesr said: You never converted the VDB SDF to polygons after the vdbfromparticlefluid, so the point vop won't work since there's no points to run over, only voxels. You could consider using the particlefluid surface SOP, too. It has all the stuff you want inside of it. I also took the size of your FLIP container down a bit, as it was pretty large. My changes in red. Lava_changed.hipnc God bless you, thank's a lot Quote Link to comment Share on other sites More sharing options...
encom Posted January 22, 2020 Share Posted January 22, 2020 Hi, Very new to Houdini, I am trying to link Graham Collier's shader to the lava, currently can't work out how to? Any help would be much appreciated! Quote Link to comment Share on other sites More sharing options...
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