Jump to content

particle trails fading


nicoladanese

Recommended Posts

hey!

sorry for the dumb question, but I couldn't find an answer

I have a pop sim with some points, and I'm trailing them with the trail/add combo, it's all good but I can't find a way to map Alpha or color to the length of the trail to let the trail fade away, any idea?

cheers!

trail_add.png

Link to comment
Share on other sites

you could use a foreach primitive loop with an attribwrangle inside @Alpha = 1-(@ptnum/float(@numpt));

edit: of course from there you can use ramps and w/e to shape the falloff as you need

Edited by 3dome
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...