nicoladanese Posted October 29, 2018 Share Posted October 29, 2018 hey! sorry for the dumb question, but I couldn't find an answer I have a pop sim with some points, and I'm trailing them with the trail/add combo, it's all good but I can't find a way to map Alpha or color to the length of the trail to let the trail fade away, any idea? cheers! Quote Link to comment Share on other sites More sharing options...
3dome Posted October 29, 2018 Share Posted October 29, 2018 (edited) you could use a foreach primitive loop with an attribwrangle inside @Alpha = 1-(@ptnum/float(@numpt)); edit: of course from there you can use ramps and w/e to shape the falloff as you need Edited October 29, 2018 by 3dome 1 Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted October 29, 2018 Author Share Posted October 29, 2018 hey Dominik, thanks! it worked exactly as expected! Quote Link to comment Share on other sites More sharing options...
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