Jump to content

affecting shape of water with velocity field(SOLVED)


Bernhard

Recommended Posts

Hi all, I am trying to make a whirlpool effect and i am doing it by creating a circle and then copying it into itself creating a for each loop where every smaller circle rotates faster than the previous then copying it downwards and tapering it to make the typical "hole" that is formed. I previously made a mistake where i copied the volume created from the effect and put it as the source of the water and got it working but the surface water was stationary, now that i have the surface moving but when I let the effect run it only "spins" the top layer of the water and doesn't go any deeper into the water , any tips? or any help would be appreciated.

Whirlpool13.hipnc

Link to comment
Share on other sites

You are using a Narrow Band simulation, only simulating the top slice of the container. This is a great solution if you are only interested in whatever happens close to the surface. In your case, just go into the DOPnet, check the FLIPObject and change Initial Data > Input Type from Narrow Band to Particle Field. I tested it with your file and it worked for me.

 

Whirlpool13_t01_v001.hipnc

  • Like 2
Link to comment
Share on other sites

  • Bernhard changed the title to affecting shape of water with velocity field(SOLVED)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...