Bernhard Posted October 30, 2018 Share Posted October 30, 2018 Hi all, I am trying to make a whirlpool effect and i am doing it by creating a circle and then copying it into itself creating a for each loop where every smaller circle rotates faster than the previous then copying it downwards and tapering it to make the typical "hole" that is formed. I previously made a mistake where i copied the volume created from the effect and put it as the source of the water and got it working but the surface water was stationary, now that i have the surface moving but when I let the effect run it only "spins" the top layer of the water and doesn't go any deeper into the water , any tips? or any help would be appreciated. Whirlpool13.hipnc Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted November 1, 2018 Share Posted November 1, 2018 You are using a Narrow Band simulation, only simulating the top slice of the container. This is a great solution if you are only interested in whatever happens close to the surface. In your case, just go into the DOPnet, check the FLIPObject and change Initial Data > Input Type from Narrow Band to Particle Field. I tested it with your file and it worked for me. Whirlpool13_t01_v001.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Bernhard Posted November 4, 2018 Author Share Posted November 4, 2018 thank you that did it , i really appreciate the help , haha should have tried that Quote Link to comment Share on other sites More sharing options...
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