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Vellum hair target/rest position


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I am doing some vellum stuff but I am struggling to have my hair remain in the shape I initially put it in (I have a deforming hair that I want to influence my sim). Is there a way to have something similar to "target geometry" like the wiresolver had? I saw the vellum rest shape SOP but I am struggling to understand how to use it and if that would be the answer to my issues. Can anyone help me?

Thank you!

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