Faz Posted November 7, 2018 Share Posted November 7, 2018 Hi this is my first post and I've only been using Houdini seriously for around a month. I'm creating a house builder procedural asset to assist in the development of a VR experience because a large number of buildings need modeling in a short time. I started with the video by Konstantin Magnus on Roof building, and have just been adding more detail. Currently I'm stuck on procedurally creating roof caps like in the reference image. I've gotten as far as getting an edge group from UV seams, cleaning it up to remove overlaps and sweeping it but I'm not sure how to get it to align to the roof and offset a little bit. Ideally I'd like to have a tiling texture on these caps. Maybe I'm taking on something too complex for my level of experience. Any help, criticism, advice would be appreciated. TLDR: How to get roof capping like in the reference image procedurally? HouseBuilder14.hiplc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 7, 2018 Share Posted November 7, 2018 (edited) Hi Farahad, selecting edges by angle and bevelling will get you there. roof.hiplc Edited November 7, 2018 by konstantin magnus Added some pictures. 2 1 Quote Link to comment Share on other sites More sharing options...
Faz Posted November 8, 2018 Author Share Posted November 8, 2018 Thanks for that, and thanks for your original tutorial too. It works great ! Quote Link to comment Share on other sites More sharing options...
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