ISUther 1 Posted November 13, 2018 Arnold for Houdini 17. Anyone got it to work? I downloaded HtoA 3.2.0 from https://docs.arnoldrenderer.com/display/A5AFHUG/HtoA+3.2.0 Installed also license server from here: https://docs.arnoldrenderer.com/display/A5AILIC/Installing+RLM+on+Windows houdini env file was automatically edited by plugin installation. But i cant get it to work. In houdini there is no arnold shelf and cant add it as there is no such shelf. Share this post Link to post Share on other sites
mangi 59 Posted November 13, 2018 What version of HOUDINI 17 do you use? Houdini 17.0.352 this is the version , do you have this ONE ??? FX Share this post Link to post Share on other sites
ISUther 1 Posted November 13, 2018 my Houdini env file looks like this: # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 # htoa config start PATH = "$PATH;C:/Users/ISUther/Documents/Arnold_renderer/htoa-3.2.0_r9e1313b_houdini-${HOUDINI_VERSION}/scripts/bin" HOUDINI_PATH = "C:/Users/ISUther/Documents/Arnold_renderer/htoa-3.2.0_r9e1313b_houdini-${HOUDINI_VERSION};&" # htoa config end HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.0.352;&" HOUDINI_NVIDIA_OPTIX_DSO_PATH = C:/Users/ISUther/Documents/houdini17.0\optix Note! i do have redshift also installed, but i wanted to try Arnold for skin shaders as i am trying to pick a rendering engine for houdini. Arnold itself (that installation) is installed to directory as: C:\Users\ISUther\Documents\Arnold_renderer I have installed Houdini 17.0.352 And arnold for houdini is version 3.2.0-165753147 Share this post Link to post Share on other sites
mangi 59 Posted November 13, 2018 (edited) Hi, here is how mine got setup if it may help in some way I did change the path the second time again, the first time did not show up for me either. C:\Users\ISUther\Documents\Arnold_renderer To new installed to: C:/HTOA17 # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 # htoa config start PATH = "$PATH;C:/HTOA17/htoa-3.2.0_r9e1313b_houdini-${HOUDINI_VERSION}/scripts/bin" HOUDINI_PATH = "C:/HTOA17/htoa-3.2.0_r9e1313b_houdini-${HOUDINI_VERSION};&" # htoa config end Edited November 13, 2018 by mangi Share this post Link to post Share on other sites
ISUther 1 Posted November 13, 2018 (edited) I got it working but now have new issue. Arnold trial renders object as it has lights on it even tho i have 0 lights added Arnold trial renders object as it has lights on it even tho i have 0 lights added I am first time using Arnold. Should it work this way? And when i add a light and try to change the intensity nothing happens renders out same way Edited November 13, 2018 by ISUther Share this post Link to post Share on other sites
mangi 59 Posted November 13, 2018 (edited) With no Arnold Lights This will come up in the render with no Arnold Lights and No Arnold Shader. It will pick up mantra default light: Are you seeing something like this ???? Mangic Edited November 13, 2018 by mangi Share this post Link to post Share on other sites
mangi 59 Posted November 13, 2018 (edited) You have to put the Arnold Shaders on your Object first: I think this is what you are seeing Just my intuition_ Edited November 13, 2018 by mangi Share this post Link to post Share on other sites
ISUther 1 Posted November 13, 2018 24 minutes ago, mangi said: You have to put the Arnold Shaders on your Object first: I think this is what you are seeing Just my intuition_ Here is where i try to explain the issue. Share this post Link to post Share on other sites
mangi 59 Posted November 14, 2018 (edited) Hi, You have to build a Arnold Shader. Here is how. Mangic HTOA17 Arnold shader.mp4 HTOA: https://docs.arnoldrenderer.com/display/A5AFHUG/Shaders Also just incase you need to assign the Arnold Render aswell. OK Here is a real Kool intro to Arnold with Houdini, 1:30 starts to build an Arnold Shader Mangic Edited November 14, 2018 by mangi Share this post Link to post Share on other sites
ISUther 1 Posted November 14, 2018 thnx. But where do i get alshaders? Or i get those only when i buy arnold? (not included in trial?) Share this post Link to post Share on other sites
mangi 59 Posted November 14, 2018 (edited) https://www.arnoldrenderer.com/arnold/download/third-party/ https://bitbucket.org/anderslanglands/ 2017-06-26 Buff... Edited November 14, 2018 by mangi Share this post Link to post Share on other sites
ISUther 1 Posted November 14, 2018 7 minutes ago, mangi said: https://www.arnoldrenderer.com/arnold/download/third-party/ https://bitbucket.org/anderslanglands/ 2017-06-26 Buff... Thnx again. Also trying to figure out why i get this error.. happens when i start tweaking parameters in Arnold "ropnet1" Atm trying to figure out other issue: 00:00:06 2065MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius) 00:00:21 2150MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius) 00:00:22 2186MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius) Share this post Link to post Share on other sites
mangi 59 Posted November 14, 2018 (edited) "get this error" WARNING it´s a warning , you can´t figure that out. Arnold gives WARNING, "MAN" https://arnoldsupport.com/category/warnings/ The Other side for you is Arnold Not just inside HTOA Edited November 14, 2018 by mangi Share this post Link to post Share on other sites
mangi 59 Posted November 14, 2018 (edited) Cheers Mangi Edited November 14, 2018 by mangi Share this post Link to post Share on other sites
mangi 59 Posted November 14, 2018 WARNING TAB debuging etc.... Share this post Link to post Share on other sites
ISUther 1 Posted November 14, 2018 Thnx! DO you know good tutoprials for Houdini alshaders. cant connect it directly to OUT:material Share this post Link to post Share on other sites
mangi 59 Posted November 15, 2018 (edited) Hi, Looks like these AISHADERS are not programed for these vesion: I just set that folder up and I get the same result as you. So I don´t know if there is any new AISHADERS for these versions. I am not sure OKAY. I Found these ARNOLD Tutorials this morning. https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g Edited November 15, 2018 by mangi Share this post Link to post Share on other sites
ISUther 1 Posted November 15, 2018 (edited) 15 hours ago, mangi said: Hi, Looks like these AISHADERS are not programed for these vesion: I just set that folder up and I get the same result as you. So I don´t know if there is any new AISHADERS for these versions. I am not sure OKAY. I Found these ARNOLD Tutorials this morning. https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g Hey! Thank you so much for trying to help. This means a lot to me. As when i study myself and no mentor i some times study something and then discover that it is no longer done this way or it does not work any more with this or that is some times frusturating. regards AL shaders i got this info> https://answers.arnoldrenderer.com/questions/10628/arnold-trial-renders-object-as-it-has-lights-on-it.html?childToView=10693#answer-10693 alshaders is not longer being developed. Also have problem. I do not have AIImage node and i think i am missing some other nodes also. Edited November 15, 2018 by ISUther 1 Share this post Link to post Share on other sites
mangi 59 Posted November 15, 2018 (edited) Hi Tanel. Just for the test purpose I did the following: This way Arnold will find the AIshader. The thing is they don´t work on this last version of arnold and Houdini 17. Not really to sure what was the last version ? I am looking around on internet to see okay ... But it will be difficult to get those shader if they don´t develope them any more. Ther mat be some older version... Edited November 15, 2018 by mangi Share this post Link to post Share on other sites
mangi 59 Posted November 15, 2018 (edited) UFFF not to good. maybe it is the same info you have???? Maybe you can use the arnold shaders ,,,,,,, https://bitbucket.org/anderslanglands/ Edited November 15, 2018 by mangi Share this post Link to post Share on other sites