Pancho Posted November 15, 2018 Share Posted November 15, 2018 One thing which is very uncomfortable for me in Houdini is to add lights or geometry to a scene with a long take list. Usually I want these items only be visible/active in a few takes. Right now I click on each take and include/not include these items manually. This takes a lot of time and is prone to errors. I wonder whether there is a workflow to it which is not known to me. If I just add a light for instance, it will light all takes set up so far. Very annoying. Actually I'd like to be able to activate all takes and include/exclude the items once, then pick the one take where I need them and click the visibility properties I need there. How do you work with takes if it comes up to adding stuff? Cheers Tom Quote Link to comment Share on other sites More sharing options...
ftaswin Posted November 19, 2018 Share Posted November 19, 2018 Create a new take with these inclusion/exclusion and make all the other takes children of this new one. Quote Link to comment Share on other sites More sharing options...
davpe Posted November 19, 2018 Share Posted November 19, 2018 (edited) what exactly are u using takes for? those are mainly designed for animation iterations. for other tasks it's not very practical (as you already found out). personally I never use takes unless I've got some very specific reason for doing so. Edited November 19, 2018 by davpe Quote Link to comment Share on other sites More sharing options...
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