jonathanC13 Posted November 15, 2018 Share Posted November 15, 2018 (edited) Hey ! So I made a particle simulation in houdini, from a base mesh then I convert the particles to VDB and then back to polygon with the the convertVDB node. I exported a frame in OBJ en opened in Maya, next to my original base mesh. I apply the same arnold volume texture to both, and I got 2 totally different looks. How is this possible ? They are both polygons ? (The one in T-pose is the original base mesh). Edited November 15, 2018 by jonathanC13 Quote Link to comment Share on other sites More sharing options...
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