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VDB RENDERING ARNOLD


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Hey !

So I made a particle simulation in houdini, from a base mesh then I convert the particles to VDB and then back to polygon with the the convertVDB node.

I exported a frame in OBJ en opened in Maya, next to my original base mesh. I apply the same arnold volume texture to both, and I got 2 totally different looks.

How is this possible ? They are both polygons ? (The one in T-pose is the original base mesh).

 

 

 

 

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Edited by jonathanC13
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