ron2812 Posted November 19, 2018 Share Posted November 19, 2018 Hi everyone! I need to do a local rotation using an Attribute VOP for individual points of a grid and just can't get my head around this... If I e.g. rotate along the Z-axis and THEN rotate along the Y-axis it again rotates over the world's Y - not the shifted local Y-axis with a new orientation after i rotated over Z. What I basically need is taking the newly oriented "local" axis into account - the Y-axis should always point upwards from the upside of a cube. No matter how the cube is oriented. I hope you guys know what I mean... i attached an image to clarify. Also I attached a very simple example with 3 Attribute VOPs for rotation over each axis. No matter how the cube is oriented, it always rotates over world-axis. Maybe somebody can point me in the right direction? testrotation.hiplc Quote Link to comment Share on other sites More sharing options...
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