joexx Posted November 20, 2018 Share Posted November 20, 2018 (edited) Hello, i'm new here. I'm a 21 years old student and I have a VFX class every 2 weeks… I have a lot of difficulties with Houdini tho. Our first project is t break a wall with a ball and then put a texture on the wall. I really tried but everytime something didn't works. So I come here for help. I'll let you the project Houdini, a screeshot of the nods and the textures. There"s supposed to have an Arnold light but I don't have Arnold at home so. SimulationV3.hipnc Global nodes: Textures: Constraints: Force: Thanks for your help! Edited November 20, 2018 by joexx Quote Link to comment Share on other sites More sharing options...
temzy Posted November 20, 2018 Share Posted November 20, 2018 The force won't affect the wall because you are setting "active" attribute to 0 on the all pieces of the wall. I used simple if statement inside point wrangler to set it up. Inside point wrangler, I'm checking If the incoming pieces are inside group "InactiveZone" if they are their active attribute is set to 0 otherwise it is 1. SimulationV3-2_fix.hipnc Quote Link to comment Share on other sites More sharing options...
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