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Scaling geometry in CopyToPoints operation


art3mis

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If your points have a float @pscale atribute then CopyToPoints will automatically scale to that amount. I think it will also work with vector called @scale, and scale them in x/y/z.

Make a pointWrangle and try either of the below to see it working

f@pscale = rand(@ptnum);

v@scale = rand(@ptnum);

 

 

Edited by Martin B
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