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H17 flip Ocean extend / collision white water


pxptpw

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new white water h17 and the moving collision with ocean integrate,

the node marked ocean_surface does the same thing as the node marked fluid extend node except for multiple spectra combination , and the fluid extend (shelf tool created), i reckon from the sidefx masterclass its more of a speed thing i reckon, and the new white water solver is fast , well this animated gif does not show the subtitles and flow on the surface created from the white water , but if you render them out it , its quite stable ,

and here it is for anyone interested

 

flip_collision_ocean.gif

whitewater.gif

flip_toolset_oceanIntegerate.hiplc

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