pxptpw Posted December 3, 2018 Share Posted December 3, 2018 new white water h17 and the moving collision with ocean integrate, the node marked ocean_surface does the same thing as the node marked fluid extend node except for multiple spectra combination , and the fluid extend (shelf tool created), i reckon from the sidefx masterclass its more of a speed thing i reckon, and the new white water solver is fast , well this animated gif does not show the subtitles and flow on the surface created from the white water , but if you render them out it , its quite stable , and here it is for anyone interested flip_toolset_oceanIntegerate.hiplc Quote Link to comment Share on other sites More sharing options...
pxptpw Posted December 10, 2018 Author Share Posted December 10, 2018 some wild whitewater splashes , the new white water solver is extremely stable and this is with the moving tank collision with ocean integration as earlier , Quote Link to comment Share on other sites More sharing options...
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