fabsberry Posted December 5, 2018 Share Posted December 5, 2018 Hello, I have a problem with a FLIP fluid scene. I fill a sphere and move it down and upwards. After this movement, I have the same amount of particles but not the same volume… By the way, are there any good practice collections for flip fluid? I'm still struggling with it. flip.hiplc Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 5, 2018 Share Posted December 5, 2018 I'll look at the scene later today but for me usually I have to mess with the grid scale (usually lowering it) especially when doing sims that small of a scale. Also apply particle separation helps. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 6, 2018 Share Posted December 6, 2018 (edited) your collision is really thin. Also it looses volume even when it isnt moving. Edited December 6, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
hall Posted December 6, 2018 Share Posted December 6, 2018 http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Stopping_volume_loss 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.