PortalPyro98 Posted December 9, 2018 Share Posted December 9, 2018 I'm wondering what would be the best way of approaching an hourglass effect where the sand goes upwards. The hourglass has to be taken out of Houdini and into Maya and is going to be placed into a scene ontop of a table. Any help with how you would tackle this kind of effect. Quote Link to comment Share on other sites More sharing options...
pxptpw Posted December 9, 2018 Share Posted December 9, 2018 One way of achieving this would be , with grains , negative force for flowing down and positve force for upward motion , or cache the downward flow , rotate it 180 file attached its a quick mock up , so you can model the hour glass to suit your needs, and to export it to maya , copy spheres to these points export as alembic hourGlass.hiplc 1 Quote Link to comment Share on other sites More sharing options...
PortalPyro98 Posted December 9, 2018 Author Share Posted December 9, 2018 1 hour ago, pxptpw said: One way of achieving this would be , with grains , negative force for flowing down and positve force for upward motion , or cache the downward flow , rotate it 180 file attached its a quick mock up , so you can model the hour glass to suit your needs, and to export it to maya , copy spheres to these points export as alembic hourGlass.hiplc 12 Thanks for the help, I'll make sure to follow your advice. Quote Link to comment Share on other sites More sharing options...
PortalPyro98 Posted December 13, 2018 Author Share Posted December 13, 2018 Found out a better way of importing particles into Maya from Houdini. Instead of copying spheres to points you can download the import_Bgeo_Maya from Orbolt and you can use the Houdini Engine plugin in Maya and load up this Import file. In this object you can open up the Bgeo file and select output hidden object. On 09/12/2018 at 2:47 PM, pxptpw said: One way of achieving this would be , with grains , negative force for flowing down and positve force for upward motion , or cache the downward flow , rotate it 180 file attached its a quick mock up , so you can model the hour glass to suit your needs, and to export it to maya , copy spheres to these points export as alembic hourGlass.hiplc Quote Link to comment Share on other sites More sharing options...
pxptpw Posted December 19, 2018 Share Posted December 19, 2018 glad that you have found a better way to export to maya Quote Link to comment Share on other sites More sharing options...
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