Stevie Mac Posted December 10, 2018 Share Posted December 10, 2018 Hey guys, Basically my foam/whitewater is being deleted when the flip tank moves across Guided Ocean layer. The foam is cached correctly as the particles are there so I'm guessing its a problem with the OceanShader or rendering? Just as the boat hits the big wave the whitewater map is deleted. Its hard to tell but it seems to be happening through the whole shot. Any ideas how to fix this? H16.0 Mantra Edit. After playing a bit I think it's the Spectra Mask removing/Masking the FoamParticles input. Is there a fix or way around this? Thanks for the help, I'm new to Houdini as I've been learning it the last year when I can so sorry if the above is not worded correctly. Steve Fix.mov Quote Link to comment Share on other sites More sharing options...
Stevie Mac Posted December 11, 2018 Author Share Posted December 11, 2018 So no one's had this or know's a fix it? I've tried a few things but nothing seems to make a positive difference. The only fix I can think of is turn off all white caps & foam & render without it which obviously is not what I want to do. Quote Link to comment Share on other sites More sharing options...
Butachan Posted February 15, 2019 Share Posted February 15, 2019 Are you still having trouble with this? Quote Link to comment Share on other sites More sharing options...
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