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OpenGL parallel texture alpha?


dgani

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Hi all,

I need to use OpenGL cards for a project, and I'm noticing an issue with transparency. In the pictures below I have a transparent tif. From head on, the alpha works perfectly and I can see everything behind the texture. The more I look at it from the side, the transparency goes away until it is basically opaque. I noticed in the OpenGL docs http://www.sidefx.com/docs/houdini/props/material.html#ogl that there are separate tags for alpha and alpha parallel. I can't find any way to apply the image alpha to the parallel alpha though. It works fine if I turn off use lighting, but I actually need to light my cards for this one. 

Any help is much appreciated! Thanks for taking the time to read.

Dylan

Screen Shot 2018-12-13 at 11.49.55 AM.png

Screen Shot 2018-12-13 at 11.50.04 AM.png

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