eikonoklastes Posted December 16, 2018 Share Posted December 16, 2018 Hi there, I'm quite new to Houdini, coming in from Cinema 4D, and I'm just about coming to terms with how Houdini operates. Please be gentle. I understand that the PolyExtrude local attributes are primitive attributes, and that the new Falloff SOP works on point attributes. My question is thus: how do I use the distance attribute information from the Falloff SOP to drive the local attributes on a PolyExtrude node? I want to be able to control both Distance Scale and Inset Scale with a falloff. Thank you. Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 16, 2018 Share Posted December 16, 2018 promote the pt attrib to prim ? can't remember how i exactly did this but look here, footprint fx: 1 Quote Link to comment Share on other sites More sharing options...
eikonoklastes Posted December 16, 2018 Author Share Posted December 16, 2018 20 minutes ago, Noobini said: promote the pt attrib to prim ? So simple! For some reason, I completely overlooked that SOP while hunting through the Attributes menu. Thank you very much. Quote Link to comment Share on other sites More sharing options...
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