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RBD- attribute transfer vs if statement


MadMax50

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hey everyone

my brain is spinning a little on this one. I am trying to understand how to control the active attribute for my rbd pieces.

when I use an if statement to activate the pieces like this:

if(@Frame>10){
    i@active=1;
}

else{
    i@active=0;
}

It works perfectly ...BUT if I were to animate a simple attribute transfer of the same active attribute then it will stay static !!

Someone please enlighten me on this I can't find anything in the help .

I will show you my scene . Thank you !

attrib_transfer_vs_if_statement_active.hipnc

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