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RBD- attribute transfer vs if statement

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hey everyone

my brain is spinning a little on this one. I am trying to understand how to control the active attribute for my rbd pieces.

when I use an if statement to activate the pieces like this:



It works perfectly ...BUT if I were to animate a simple attribute transfer of the same active attribute then it will stay static !!

Someone please enlighten me on this I can't find anything in the help .

I will show you my scene . Thank you !


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I don't know why attribute transfer isn't working as expected. Because you are overwriting the geometry on each frame using active attrib. :blink:

Anyway, I'm attaching a hipfile with similar approach, but instead attrib transfer animated, it will transfer from a bunch of points from a box animated. I hope it helps!



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