macj89 Posted December 16, 2018 Share Posted December 16, 2018 Hi guys! I have a particle sim meshed as vdb that i would like to copy in every particle when it birth. I've seen people doing this with a copy stamp/timeshift method that feels really old and slow. Is there any newish method to copy and start the alembic/cached animation onto particles birth? Im attaching a file with just the sim and a copy to points, let's see if you have any tip to start the anim from frame 1 when the particle is emitted. Thanks! test01.hip Quote Link to comment Share on other sites More sharing options...
toadstorm Posted December 16, 2018 Share Posted December 16, 2018 You can copy packed disk sequences and set the "frame" primitive intrinsic after the fact, or with Alembics you can set the "abcframe" primitive intrinsic, via the setprimintrinsic() VEX function. You could easily base the attribute value on a remapped @nage, or some other point attribute on the particles. Quote Link to comment Share on other sites More sharing options...
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