abvfx Posted May 21, 2006 Share Posted May 21, 2006 Hey guys Awesome update to houdini. Houdini has more character yay.. see what i did there......... ahhh Anyways i have a question, now it may seem very simple to some, and for those who know i would love it if you were to help me out a little. Painting weights. Now i have made the rig, and adjusted all the capture regions and the geometry is now bound. But i was wondering where to one make edits and paint weights. I thinking this is to be done on the capture rig, and also on a sop level as i cannot seem to find any tool where i can do it on an OBJ level. Does this mean i have to create a SOP network or go into the skin OP and make a paint wieghts SOP etc? I followed the help which was infact very helpful but the tutorial ends on this last step and dont realy know where to start. Im hoping i dont have to go into the Capture Rig OP and create a paint weight for every bone joint because.... well... there is around 50 or so. So like i siad it seems to be a simple problem and would love a little guidance. Great work SESI. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted May 21, 2006 Share Posted May 21, 2006 There is a The Paint Capture Layer operation at object level. from the help... The Paint Capture Layer operation allows you to interactively paint the capture weights of your geometry. Quote Link to comment Share on other sites More sharing options...
michael Posted May 21, 2006 Share Posted May 21, 2006 the auto rig is designed to get you a captured mesh...but it's weights are just based on the positioning of the proxy pills....the size and shape of the proxy pills are then feed into the capture pills (with a slight ovelap) as a starting point...you'll have to use Houdini's regular capture tools/workflow to adjust the weights from there... Quote Link to comment Share on other sites More sharing options...
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