Nicolas90 Posted December 25, 2018 Share Posted December 25, 2018 Dear community, I am working on a little particle system that I need some help with and I hope that you can help me out somehow: I am emitting particles from points A. These particles are attracted by another pointcloud B via POP Attract, with the attraction type set to points. So far so good. My question is now: How can I vary the attraction force inside pointcloud B for each point? Is that possible? I've been looking into and reading the docs, of course, but all to no avail. Does anybody have an idea on how to solve this issue, meaning giving the points in pointcloud B varying attraction forces? Is there an attribute that I have to apply on pointcloud B, that POP attract could use? Best wishes and merry christmas and Chanukka, Nicolas Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted December 26, 2018 Share Posted December 26, 2018 In pop Attract node under force tab you have an option called use vex expression, there you can vary your force scale based on particle Id . like : forcescale*=fit01(rand(@id),0,1); 1 Quote Link to comment Share on other sites More sharing options...
Nicolas90 Posted December 28, 2018 Author Share Posted December 28, 2018 Hello Navneet, thank you so much for your response. The knowledge that I can modify particles behavior inside the vex expressions field is helping a lot. However, what I would like to do is changing the particle behavior according to the point values inside the goal's point cloud. Would you or anyone have an idea on how to do that? Best Nicolas Quote Link to comment Share on other sites More sharing options...
Sepu Posted December 28, 2018 Share Posted December 28, 2018 You can use a pop stream and make a condition to make those particles do whatever you want. Quote Link to comment Share on other sites More sharing options...
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