CinnamonMetal Posted December 26, 2018 Share Posted December 26, 2018 How can I have an object stick to a primitive of a mesh, if the mesh already has animation applied but is not a packed primitive; I'm open to suggestions using matrices. Although any solutions are welcome Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 26, 2018 Share Posted December 26, 2018 This tutorial explains it starting at 34:28: https://vimeo.com/307156961 Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted December 26, 2018 Author Share Posted December 26, 2018 I assume it's the same method if I want to stick an object to multiple primitives. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.