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Rotate Packed Primitive around local point ?


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you can use the point position as the pivot point using the point expression:
pivot x : point(opinputpath(".",0),0,"P",0)
pivot y : point(opinputpath(".",0),0,"P",1)
pivot z : point(opinputpath(".",0),0,"P",2)

rotatepacked.hipnc

or in VEX, using the packedtransform function (H17)
https://www.sidefx.com/docs/houdini/vex/functions/packedtransform.html

 

Edited by bunker
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